![toon boom studio 8 layout like flash toon boom studio 8 layout like flash](http://images.sftcdn.net/images/t_optimized,f_auto/p/8fc3c624-96d4-11e6-8331-00163ed833e7/1542429151/toon-boom-studio-screenshot.png)
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Having to do any of that in ASP is a nightmare in comparison. I love that TBS imports Illustrator and Photoshop files and for me it is a very smooth process.īeing able to change the interface in TBS, being able to assign shortcuts, to modify toolbars, windows, etc, is wonderful. I read on this forum people having trouble with the Photoshop to Anime Studio script. If one were to buy VectorMagic, Illustrator or an old copy of Freehand, or even Adobe Streamline, how much extra money would that be?
TOON BOOM STUDIO 8 LAYOUT LIKE FLASH UPGRADE
ASP sells for $200 and TBS for $400 (although for a good time this summer they were selling for $299 with a free upgrade to 4.5) but that one vectorization feature adds a lot of value. I have ToonBoom Studio and it has built in vectorization and it does a very good job when you get up to speed with it. So many on this board got excited with VectorMagic but now the program is selling for $295.
TOON BOOM STUDIO 8 LAYOUT LIKE FLASH PRO
So you bought ASP, great for you but that doesn't mean that another program like Digital Pro or Toon Boom Studio are awful and over-priced. How many times has Vern complained about not having access to this or that and spending/wasting time looking for a hack/workaround? There are other aspects to why TBDP is more expensive.Īnd that is one thing I don't understand is why people somehow have this sour grapes or jealousy over another program.
![toon boom studio 8 layout like flash toon boom studio 8 layout like flash](http://docs.toonboom.com/help/toon-boom-studio/Content/Resources/Images/Title_Page/TBS/TBS_splash.png)
How much faster would that process go if you had a visual node-based interface to connect things and to experiment? TBDP has an SDK and Vern would most likely have deeper access to things.
TOON BOOM STUDIO 8 LAYOUT LIKE FLASH CODE
I am reminded of a friend who used After Effects and couldn't fathom how connecting nodes in a program like Shake could be easier or just as fast.įrom reading Vern's exploits on setting up bones, are they really that easy? How many different numbered files do you save in the process of developing a rig Vern? It seems that you do quite a bit of experimenting, trial and error and going back into the code of some of your scripts. Having the nodes and connecting them looks more complicated and more difficult than it really is. I own Toon Boom Studio 4.5 and ASP 5.6 and have played with the TBDP PLE and I have to say that IMO you are making a big deal out of nothing.
![toon boom studio 8 layout like flash toon boom studio 8 layout like flash](https://images.sftcdn.net/images/t_optimized,f_auto/p/8fc3c624-96d4-11e6-8331-00163ed833e7/3647091277/toon-boom-studio-screenshot.jpg)
it could be I just need new glasses.Īnimation Master and Anime Studio Pro are awesome! My eyes glazed over looking at the layer palette and network view in that tutorial. I failed miserably at Flash animation and trying to learn those high end complicated polygon programs which is why I stuck with Animation Master. I probably would stink at using ToonBoom. It's funny to me sometimes, my skills with AS are because of AS.
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So the cheap software must be simple and easy to use, the expensive software has to be hard so the users can brag at how good they are. So called "professionals" feel that "cheap" software is inherently "bad". I've talked to Martin Hash (Animation Master) about this "psychological phenomenon". It's BECAUSE of the price they put up with it. Mkelley wrote:I find it hard to believe that pro animators put up with this. I guess it might be if you have a shop of hundreds of animators all working on different parts of a project.įor this one-man shop it's pretty obvious that AS is about ten times as good - and for a fraction (truly) of the cost. I find it hard to believe that pro animators put up with this - so it must be that TB is bought by admin types who feel the level of control is worth the price. With AS I can have it ready in a minute or two :>) (I really love the line "With Digital Pro, you can have it ready in a week or two!" Yipes. But, more to the point, I think you'll see how insanely complicated TB DP is - to rig this thing you must almost literally jump through hoops. Now, first of all you'll all see that you can do this easily in AS with bones. Today's lesson seemed worth looking at, as they were talking about using IK with a character that would otherwise have to be drawn by hand. From time to time these lessons even apply to AS, so they are worth checking out. One of the nice things about the list is they do give you lessons on using the (incredibly complicated) products they sell. So I've been on the TB Digital Pro mailing list for quite some time (and even downloaded and played with the demo). That said, like a lot of people I always look at new software just in case it becomes the "holy grail" that makes all I've seen before obsolete. I've said this on a number of occasions, but despite the fact I own Toon Boom Studio (and owned it long before I had Anime Studio) I have never been able to do anything useful in it.